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Highlight Projects




Technical work across game jams, university projects and engine development.

Game a Week 2025
Award winner of MMU Game a Week module 2025 — “Best Use of Theme.”

2D Game Engine
Worked on a part of a 2D game engine.
Developed physics systems such as:
- NavMesh Implementation
- Nodes
- Funnel Algorithm
- Obstacles
- Shapes and Fixtures
- Body Position Constraints
Developed a Math library similar to Unity’s Mathf API, providing the team with features such as:
- Lerping, 2D Vector methods

OpenGL C++ Project
An OpenGL C++ Project demonstrating base computer graphics skills.
- Complex numbers and quaternions, rotations, SLERP
- Tangent space, applying a normal and specular maps
- Model loading, Phong’s reflection model, lighting shaders etc.



