I am a final year Games Development student at Manchester Metropolitan University.
I primarily use C# and C++, working on games in Unity and sometimes Unreal Engine. I also have experience in game design, project management, graphics programming, and scripting physics systems in a game engine.
I am a final year Games Development student at Manchester Metropolitan University.
I primarily use C# and C++, working on games in Unity and sometimes Unreal Engine. I also have experience in game design, project management, graphics programming, and scripting physics systems in a game engine.
I am a final year Games Development student at Manchester Metropolitan University.
I primarily use C# and C++, working on games in Unity and sometimes Unreal Engine. I also have experience in game design, project management, graphics programming, and scripting physics systems in a game engine.
A turn-based RPG level, in which you secretly fight alongside the final boss.
Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam
1
1 Week
C#, Unity
Harmony Havoc
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
A turn-based RPG level, in which you secretly fight alongside the final boss.
Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam
1
1 Week
C#, Unity
Harmony Havoc
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
A turn-based RPG level, in which you secretly fight alongside the final boss.
Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam
1
1 Week
C#, Unity
Harmony Havoc
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
A turn-based RPG level, in which you secretly fight alongside the final boss.
Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam
1
1 Week
C#, Unity
Harmony Havoc
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
Other
Other
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Award winner of MMU Game a Week module 2025 - "Best Use of Theme"
Award winner of MMU Game a Week module 2025 - "Best Use of Theme"
Worked on a part of a 2D game engine.
Developed physics systems such as: - NavMesh Implementation - Nodes - Funnel Algorithm - Obstacles
- Shapes and Fixtures - Body Position Constraints
Developed a Math library similar to Unity’s Mathf API, providing the team with features such as: - Lerping, 2D Vector methods
An OpenGL C++ Project demonstrating base computer graphics skills.
- Complex numbers and quaternions, rotations, SLERP - Tangent space, applying a normal and specular maps - Model loading, Phong’s reflection model, lighting shaders etc.