|
|


Worked on a part of a 2D game engine.
Developed physics systems such as:
- NavMesh Implementation
- Nodes
- Funnel Algorithm
- Obstacles
- Shapes and Fixtures
- Body Position Constraints
Developed a Math library similar to Unity’s Mathf API, providing the team with features such as:
- Lerping, 2D Vector methods

An OpenGL C++ Project demonstrating base computer graphics skills.
- Complex numbers and quaternions, rotations, SLERP
- Tangent space, applying a normal and specular maps
- Model loading, Phong’s reflection model, lighting shaders etc.
|


