Available for work

I am a graduate games developer from Manchester Metropolitan University.


I specialize in C# and Unity, but also have good experience with Unreal Engine, C++ and Python. This website includes my development and design portfolio, as well as my graphics and shader work.

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Photo of me smiling
Photo of me smiling

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Unity

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Unreal Engine

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C#

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C++

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HLSL

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Python

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Java

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OpenGL

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Git

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Jira

My Games

shape

HELLCASTER

Unity

A fantasy deck-builder rhythm FPS game for MMU’s game studio module. The demo was showcased at MCM ComicCon Birmingham 2025 and won “Best Team Game” at Upgrade, Manchester Metropolitan University annual Games and Computer Animation Showcase.

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shape

Replica

Unity

My final synoptic project - a third person hack-and-slash, in which the player is a separate entity from their playable character.

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a cage with colorful wire

Harmony Havoc

Unity

An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.

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a gold coin with a dog face on it

Spells Of Deceit

Unity

A turn-based RPG level, in which you secretly fight alongside the final boss. ​Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam.

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