Available for work
I am a graduate games developer from Manchester Metropolitan University.
I specialize in C# and Unity, but also have good experience with Unreal Engine, C++ and Python. This website includes my development and design portfolio, as well as my graphics and shader work.


Unity

Unreal Engine

C#

C++

HLSL

Python

Java

OpenGL

Git

Notion

Jira
My Games

HELLCASTER
Unity
A fantasy deck-builder rhythm FPS game for MMU’s game studio module. The demo was showcased at MCM ComicCon Birmingham 2025 and won “Best Team Game” at Upgrade, Manchester Metropolitan University annual Games and Computer Animation Showcase.
Tech Stack

Replica
Unity
My final synoptic project - a third person hack-and-slash, in which the player is a separate entity from their playable character.
Tech Stack

Harmony Havoc
Unity
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
Tech Stack

Spells Of Deceit
Unity
A turn-based RPG level, in which you secretly fight alongside the final boss. Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam.
Tech Stack




