Available for work
I am a graduate games developer from Manchester Metropolitan University.
I specialize in C# and Unity, but also have good experience with Unreal Engine, C++ and Python. This website includes my development and design portfolio, as well as my graphics and shader work.


Unity

Unreal Engine

C#

C++

HLSL

Python

Java

OpenGL

Git

Notion

Jira
Highlight Projects




Technical work across game jams, university projects and engine development.

Game a Week 2025
Award winner of MMU Game a Week module 2025 — “Best Use of Theme.”

2D Game Engine
Worked on a part of a 2D game engine. Developed physics systems including NavMesh, fixtures, position constraints, and a Unity-style math library.

OpenGL C++ Project
An OpenGL C++ project demonstrating computer graphics foundations, including quaternions, normal maps, model loading, lighting, and shaders.



