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Spells of Deceit
My Main Roles:
Designer
Programmer
Project Management
Music Design
2D art, character design
Spells of Deceit, a prototype turn-based RPG level, in which you secretly fight alongside the final boss.
Spells of Deceit was a game prototype that we created in a team of four January 2024. It was a submission for a university hosted game jam with a theme 'Traitors'.
We had 4 days and have formed a group with people we barely knew. Despite that, we quickly organized the roles in the team and each individual task.
After the game jam has ended, me and Ben Osborn, another team member, have improved and completed the initial prototype to a working and balanced full game level.
Submission for the Future Me Game Jam
Game Engine: Unity
Language: C#
Development time limit: 4 Days
Team size: 4 people