Available for work

I am a graduate games developer from Manchester Metropolitan University.


I specialize in C# and Unity, but also have good experience with Unreal Engine, C++ and Python. This website includes my development and design portfolio, as well as my graphics and shader work.

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Photo of me smiling
Photo of me smiling

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Unity

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Unreal Engine

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C#

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C++

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HLSL

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Python

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Java

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OpenGL

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Git

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Notion

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Jira

Highlight Projects

shape

HELLCASTER

A fantasy deck-builder rhythm FPS game for MMU’s game studio module. The demo was showcased at MCM ComicCon Birmingham 2025 and won “Best Team Game” at Upgrade, Manchester Metropolitan University annual Games and Computer Animation Showcase.

Timeline

11 Weels

Engine

Unity

Tools

Jira · GitHub · HLSL

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shape

Replica

My final synoptic project - a third person hack-and-slash, in which the player is a separate entity from their playable character.

Timeline

2 Months

Engine

Unity

Tools

HLSL · GitHub

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a cage with colorful wire

Harmony Havoc

An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.

Timeline

1 Week

Engine

Unity

Tools

GitHub

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a gold coin with a dog face on it

Spells Of Deceit

A turn-based RPG level, in which you secretly fight alongside the final boss. ​Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam.

Timeline

2 Days

Engine

Unity

Tools

GitHub

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Technical work across game jams, engine development, and real-time graphics.

Game a Week award project gameplay

Game a Week 2025

Award winner of MMU Game a Week module 2025 — “Best Use of Theme.”

2D game engine prototype

2D Game Engine

Contributed to a 2D game engine with navigation, physics systems, and a Maths-style utility library.

OpenGL C plus plus graphics project

OpenGL C++ Project

A computer graphics project covering transformations, lighting, normal maps, model loading, and shaders.