Available for work
I am a graduate games developer from Manchester Metropolitan University.
I specialize in C# and Unity, but also have good experience with Unreal Engine, C++ and Python. This website includes my development and design portfolio, as well as my graphics and shader work.


Unity

Unreal Engine

C#

C++

HLSL

Python

Java

OpenGL

Git

Notion

Jira
Highlight Projects

HELLCASTER
A fantasy deck-builder rhythm FPS game for MMU’s game studio module. The demo was showcased at MCM ComicCon Birmingham 2025 and won “Best Team Game” at Upgrade, Manchester Metropolitan University annual Games and Computer Animation Showcase.
Timeline
11 Weels
Engine
Unity
Tools
Jira · GitHub · HLSL
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Replica
My final synoptic project - a third person hack-and-slash, in which the player is a separate entity from their playable character.
Timeline
2 Months
Engine
Unity
Tools
HLSL · GitHub
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Harmony Havoc
An action solo prototype game based on a studio-set project brief for the Rising Star 2024 competition, hosted by Grads in Games. This game got in the finals for the Game Design Category.
Timeline
1 Week
Engine
Unity
Tools
GitHub
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Spells Of Deceit
A turn-based RPG level, in which you secretly fight alongside the final boss. Spells of Deceit was a game prototype that we created in a team of 4. It was a submission for a university hosted Future Me Game Jam.
Timeline
2 Days
Engine
Unity
Tools
GitHub
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Technical work across game jams, engine development, and real-time graphics.

Game a Week 2025
Award winner of MMU Game a Week module 2025 — “Best Use of Theme.”

2D Game Engine
Contributed to a 2D game engine with navigation, physics systems, and a Maths-style utility library.

OpenGL C++ Project
A computer graphics project covering transformations, lighting, normal maps, model loading, and shaders.



